﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace EvoGame.GameObject
{
    class PlayerSprite : Sprite
    {

        public PlayerSprite(Vector2 pos, Texture2D tex)
        {
            texture = tex;
            Position = pos;

        }
    }
}
